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Implementation

The Math Explorer program was designed specifically for out-of-school time. At the heart of each activity is a mathematical skill or process, presented in a game, puzzle, experiment, or project designed to alleviate the fear of math and inspire new interest in math content.

 

Playing with mathematical ideas in games and activities outside of the classroom can help middle–schoolers become more comfortable with the same concepts when they encounter them in school.

  • Clear simple directions
  • All the materials needed
  • Management tips
  • Tips for extending the activity

Streamlined “Where’s the Math?” information

Tips for Leaders

NCTM Standards alignment

Math glossary

 

With materials that provide support for the leader as well as support for the content, leaders do not have to be “good in math” to provide their groups with academic enrichment.

 

Three-part activity plan

 

Each activity is presented in three sections to support the leader.

 

Leader Overview

 

Includes the preparation, materials needed, time duration, a planning chart, the math involved, plus good ideas for getting started.

 

Explorer’s Notebook

 

Includes step-by-step, easy-to-use instructions to hand out or read aloud to the group.

 

Tips for Leaders

 

Includes management ideas to make the activity fun, go well, and be meaningful.

 

 

Four variations for use

 

 

 

Leaders can use the activities in a variety of ways.

 

Whole-group activity

 

Use the activities for a group experience.

 

Individual projects

 

Suggest an activity to kids who have completed their homework and are looking for a personal project.

 

Peer teaching

 

Use the activities in cross-age settings where middle-school youth learn to be effective partners for younger children.

 

Family math night

 

Invite families to have fun experiencing these math activities together.